Wednesday, 12 September 2012

Resident evil 4 Inventory


Resident Evil 4
What type of Inventory is it?
Shape based.
How does the user interact with the inventory?
Wii Remote sensor.
What is controlled within it?
Items (weapons, health, etc).
How is the interface accessed by the player?
buttons.
Does the inventory suit the gameplay?
Yes because each item in the game is shaped based and more common items such as ammo and health are smaller to carry more.
What do you think of the inventory and why?
I think the inventory can be rather annoying as it can be really inconvenient when the inventory is full.
How would this influence your design?
It would influence me to consider the way I set my design because the 'shape based' inventory can seem pre-historic and unreliable.

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