Battlefield 3 Inventory
What type of inventory is it?
Weapon switch/pre-menu set.
How does the user interact with it?
Controls
What is controlled within it?
Weapon switching, equipment usage, grenades
How is the interface accessed?
In-game buttons. (utility belt)
Does the inventory suit the game?
Yes, because the game is fast paced and the inventory is
easy to access quickly from the use of a button.
What do you think of the inventory and why?
I like the inventory because it is easy to used and not too
detailed, weapons are easy to switch without the use of a menu or interface.
How may this influence your own design?
This could influence my design by adding quick-switch
buttons to easily change items currently in my inventory such as health weapons
and other equipment.
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