Wednesday, 12 September 2012

Fallout: New Vegas Inventory


Fallout: New Vegas
What kind of inventory is it?
Weight based/menu                            
How do users interact with it?
Controls
What is controlled within it?
Items, player attributes, quests
How is the inventory accessed by the player?
Buttons
Does the inventory suit the gameplay?
Yes
What do you think of the inventory and why?
I think the inventory is really good because it suits the gameplay (post-apocalyptic, pre-war technology) and is really quick and simple to use.
How might this influence your design?
I think for my inventory design I will make a much simpler concept. Maybe only with items (no stats/quests).


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